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And after a little while longer they can't even leave your bubbling cauldron if they want to because there's nowhere else to go, just as we can't rent movies from Blockbuster anymore thanks to Netflix.
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Now they sleep next to Master Chief plushies and they're paying $15 a month instead of $5 a month, but you heated the water so gradually they didn't even notice it happening. So you amass subscribers and bleed money until, one day, you've got millions of new fans whose cheap, no-brainer subscription turned their attention toward Xbox games and products, subtly guiding their interests.
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That's OK, though, because you're Microsoft and you've got loads of money to lose. You offer the product at an outrageously low price to attract users, knowing that you're going to lose money (opens in new tab) for years. In this case, you start with a service that is profitable in theory (but not right now) and a massive pile of money. Right now, F1 2018, Rime, and The Banner Saga 3 are about to be cut.Īnd then there's the final caveat, which is that if something seems too good to be true, it's probably one of those classic Silicon Valley strategies. Microsoft doesn't make this obvious, but you can see what's leaving the Game Pass library soon at this link (opens in new tab). Slay the Spire and Cities Skylines particularly suffer from this, because part of their appeal is their Steam Workshop mod libraries. The Microsoft Store versions of games aren't properly moddable.If you want to keep a game forever, you either have to buy it separately or keep subscribing forever-meaning that if you're not using the subscription to play a variety of games, you were better off just purchasing the one you wanted à la carte.
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